Post by StoryTeller on Apr 10, 2006 22:01:00 GMT
The NET.PLOTS.BOOK
Volume II
Compiled by Aaron Sher
Short Summaries
One of the PC's falls in love with a woman who happens to be a witch...perhaps she is allied with a group working against the PCs?
The PCs are sent with an ambassador to another country to protect him and do his bidding. There may be some espionage, rescuing, downright bullying, etc. Could make a nice medieval special operations background.
After a rash of thefts from wizards in the Guild, the PCs are hired to catch the perpetrators. They could be other mages, three dozen halfling thieves, demons, or even time travelers. PCs need to figure out who might get hit next, how to catch the criminals, who are they, etc.
After a fight where all the PC's seemingly died or are captured, they wake up to the crack of a whip, as they have been sold into slavery onboard a galley. They have no equipment, they have to work to exhaustion, they get very little food, but if they play well, they might be able to escape.
The Queen's beau (a very handsome knight-errant or something) is missing and he was last seen in a tavern at the edge of town. The PC's are the people who were determined to have useful information, after a lengthy interview/screening by the Queen's Marshall-General, etc. They set out to find him, since it is thought he is in grave danger.
The party wakes up around a table with wine goblets near at hand. They discover that they have forgotten everything they did over the past two weeks. Apparently, as they uncover clues, they were hired by someone to do a job, and when the job was finished the person invited them to dinner. Interesting events abound as the party attempts to piece together the events of the last fortnight...
Bonecrusher (an Orc, now a Giant Orc Chieftain) has found the Gauntlet of Grummsh (an orcish Artifact) and is kicking some serious butt, raising an orc army and is about to invade the country to, er, root, pape, and
lillage the area (he's powerful, but he's still an orc.) Of course, the destruction of this gauntlet is very important to the players. Bonecrusher could be considered the Guardian of the Gauntlet, and destroying it *will* bring curses from Grummsh onto the party.
Four dragons (one blue and three greens) have banded together to increase their wealth. They (gasp) spent it on various magical weapons and defences and then attacked and took over a port city. Now they've removed all laws, taxing everything. All the good folk have escaped, and some are running a resistance force. Of course, there's a catch.The blue dragon's been possessed by a lower planar being, and is opening a gate...
A young drow got 'left behind' after a raid to the surface. He is a mid-level fighter, slightly lower-level magic user. Maybe give him a few pet large spiders for some extra challenge. He could take over a farm house (or two) with charm spells (maybe even charm a few of the animals). He could try and trick the party into finding the entrance to the drow realm for him (or maybe kill some inconvenient big thing). Anyway, as there's only one drow, a party of four or five lower level characters wouldn't really be in too great a danger.
In a cave, in an incredibly cold pool of water, is a large round white stone (about 3 or 4 feet in diameter). It feels to all the world like marble, and radiates magic.
It's actually a white dragon egg. It stays in stasis, just hours from hatching, until it's heated up... to just about room temperature. Then it hatches. If your players are like mine, they'll take a big white magic rock without thinking twice; it should then hatch at exactly the worst time. My players made it all the way back to their ship, and put
it in the hold, before it hatched. Great fun.
One of the things I do for comic relief is have the PCs run across a particular ship full of really stupid sailors.
They are almost always in dire trouble when the PCs come across them, like the one time they were out in the middle of the ocean and their sails were on fire. The PCs had to put the fire out for them, because they didn't think of using sea water to put it out themselves.
The name of the ship is the _Storm_, and the captain ("pilot") looks and sounds an awful lot like Robert Plant.
It shouldn't take too much prodding before the PC's start calling it the "Ship of Fools"....
"Wolf in Sheep's Clothing"
A demon (e.g. Cambion demon) has taken the shape of a respected member of the community (using polymorph self) and, masking his true alignment, shape and abilities, is slowly spreading death and terror in the city.
The PC's are hired (as special agents by ??) to find the perpetrator and capture/kill them before it gets even more out of control. The demon is able to change shape easily and hence occasionally changes to take the form of one of its victims to throw off the scent. Its sole purpose is to cause disruption and Chaos (or was it brought here by someone for other reasons and escaped or was turned loose ?).
"Curse of the Incontinent Dragon"
The party ventures into a small town after their latest expedition, only to find that the towsfolk are in an uproar. The mayor tells the party about the "cursed beast of darkness" which rises from its burrows to the north and flies over the hapless village dropping flaming missles from his bowels. As the players pass by the mayor's house, they note the gruesome stench. Gobs of acid-spitting larvae still snake through the burnt ruins. To make a long story short, the witch of the wyrmwoods which surround the village has cast a curse upon the foul dragon who used
to be a nature loving and solitary beast. Now, in his incontinence, he regards the town as his private toilet. Furthermore, the curse has also reduced his intelligence by, oh say, 15 points perhaps. "Aww... duh... you mean you know ahh... I wasn' a 'spose to poop der... dahhhh!"
There's a logging town nearby that, all of a sudden, starts spending money like there's no tomorrow. They go from a little frontier town to a place like <insert your favorite preppie-type suburb here> in a matter of months. The players should be "just passing through", and notice this large change. They pass a bard that tells of the eighth murder in the town in a month.
What's really going on is that someone with tons of money is having the loggers clear-cut the forest the logging town is near. Unfortunately, the forest has a guardian (a dragon) that is a bit fanatical and unscrupulous in his guardianship; to scare the loggers into ceasing from clear-cutting the forest, he hires some assassin/terrorists to kill random loggers in the city. The players' mission, should they choose to accept it, is to stop this situation from escalating any further.